Augmented Reality: An Emerging Technologies Guide to AR

Augmented Reality: An Emerging Technologies Guide to AR

Greg Kipper, Joseph Rampolla

Language: English

Pages: 177

ISBN: 1597497339

Format: PDF / Kindle (mobi) / ePub


With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities. With coverage of mobile, desktop, developers, security, challenges, and gaming, this book gives you a comprehensive understanding of what augmented reality is, what it can do, what is in store for the future and most importantly: how to benefit from using AR in our lives and careers.
• Educates readers how best to use augmented reality regarless of industry
• Provides an in-depth understanding of AR and ideas ranging from new business applications to new crime fighting methods
• Includes actual examples and case studies from both private and government applications

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storyline, motion picture special effects, and interactive video games. The MetaMirror A company called Notion Design has created a conceptual piece of Augmented ­Reality software that could make watching television an interactive experience. The MetaMirror tool is designed to mix live television and Augmented Reality (Figure 3.30). For example, the MetaMirror will be able to tell you the ingredients being used on a cooking show, the prices of your favorite football team’s jerseys, and much

Reality Used in a Traditional Book 79 80 CHAPTER 3  The Value of Augmented Reality Collaborative Learning Expanding on the massively multiplayer online game (MMO) model and the blending of virtual world avatars into real environments, Augmented Reality will allow for an immersive, social, creative, gaming quality experience. This environment will create a huge LEAP forward in collaborative learning. Participants will be exposed to traditional task-based learning as well as learning

objects can also be projected onto transparent helmet-mounted displays for use in troop training exercises—allowing soldiers to carry out exercises in real landscapes augmented with depictions of enemy troops or tanks, for example. By using AR in this way, the Army can put soldiers through a wider range of scenarios than would normally be possible, without the need for extra hardware or manpower. Tanagram is currently developing military-grade augmented reality ­technology that—if developed to

and determine if the drone would be appropriate for the mission. In 2012, DARPA, the Defense Advanced Research Projects Agency, placed an order with Innovega for augmented reality contact lenses for use on the battlefield. The idea behind the lenses is that they will allow the wearer to focus on close and far-away objects at the same time allowing the solider to remain situationally aware while seeing images or video from satellites or drones (Figures 4.6 and 4.7). AR and The Military FIGURE

complete AR scenario in approximately 5 min. The tool is designed to allow the print and publishing industry to enhance their media with AR. The Metaio Creator uses a simple three-step workflow shown in Figure 5.6. Junaio Metaio created the Augmented Reality browser Junaio that was designed for ­custom mobile AR uses. It displays Junaio channels that can be utilized by third-party ­applications. Channels can utilize location-based Augmented Reality to show points of interest: www.junaio.com

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